Strobe
Level 31 Chipist
 
PC Engine / TurboGrafx16
1st/3

 
solar power 
36th Σ5.424

 
naked power 
34th Σ5.443

 
cool breeze 
91st Σ4.850

 
face melt 
3rd Σ6.221

 
burning pants 
12th Σ5.548

 
Citizens of Luala
 
  14th/222   Σ27.486   Jun 30th 2013 2:05pm
 
 
Luala, the first android city,
Here is a track about it.
518
28
202
15
30
 


previous entry
Chema64 - Summer Chip Trixl


nextious entry
zebra - The Crystal Ball
 
29354
Level 9 Playa
Delek
 
 
post #29354 :: 2013.06.30 4:42pm
:O This is amazing
 
 
29452
Level 27 Renderist
b00daw
 
 
 
 
post #29452 :: 2013.07.03 8:59am
  
  goluigi liēkd this
Can't find a proper way to get this song to play using in_vgm (v0.40.3) and having XMP-GME both as plugins with XMPlay. File priorities settings do nothing. In order to play this XMP-GME must be renamed *.dl_ or deleted. :/ I'm talking to Ian at XMPlay to try to find better ways to fix XMPlay file priority issues for those of us that like XMPlay.
 
 
29453
Level 31 Chipist
Strobe
 
 
 
post #29453 :: 2013.07.03 9:24am
Do you also have zlib.dll in the same folder as the in_vgm.dll?
if not, try that. it MIGHT work.
 
 
29454
Level 30 Mixist
Baron Knoxburry
 
 
 
post #29454 :: 2013.07.03 10:38am
  
  anewuser liēkd this
omg Strobe you're track breaks the memory banks of not only the TurboGrafx16 but also the emulators -- .vgm is a mess
 
 
29456
Level 28 Renderist
Slimeball
 
 
 
post #29456 :: 2013.07.03 12:12pm :: edit 2013.07.13 12:47pm
  
  Baron Knoxburry liēkd this
The samples didn't play on vgmplay v0.40.2, so I updated to v0.40.3 and it did play properly!

Either way it makes me curious if the .hes actually does work!
 
 
29457
Level 12 Playa
xxl
 
 
post #29457 :: 2013.07.03 12:23pm
1:57 :)
 
 
29460
Level 31 Chipist
Strobe
 
 
 
post #29460 :: 2013.07.03 12:53pm
  
  anewuser and Slimeball liēkd this
To be really fair, i did everything i could to blatantly abuse the format to the breaking point, just because i could. If it works as .HES i have no idea, but i did everything according to the specifications and rules of the audiochip, so according to me, it should work. But since i have no real means of testing it on hardware or emulator, i can't say for 100% sure just yet.
 
 
29463
Level 12 Pixelist
Warheart
 
 
post #29463 :: 2013.07.03 1:44pm
  
  goluigi, Xemogasa, zebra, Slimeball and Strobe liēkd this
and of course I had to spell mayonnaise wrong...
anyway, great song!
 
 
29476
Level 9 Playa
Delek
 
 
post #29476 :: 2013.07.03 7:33pm :: edit 2013.07.03 7:34pm
  
  anewuser, Baron Knoxburry and Slimeball liēkd this
The VGM format was not intended to be played on the real hardware.

This track COULD be played on a PCEngine with a proper player routine. I mean the VGM is a 1mb raw registers writes, ok, so?, a .hes file generated with a player routine will fit easily on the PCEngine's RAM.

I'm working on this for Defle, PCEngine is the unique system without a ROM builder (sadly I dont have a PCEngine to make some needed tests)
 
 
29481
Level 27 Renderist
b00daw
 
 
 
 
post #29481 :: 2013.07.03 10:27pm
  
  Slimeball liēkd this
HuCards were known to have no more than 2.5MB on them. That's a pretty good limitation.
 
 
31665
Level 23 Renderist
anewuser
 
 
 
post #31665 :: 2013.08.23 11:04pm
same and wow!

1:56 to 2:28 is tight. strobecore is just so full of rave
 
 
31958
Level 0 n00b
gamenoise
 
 
post #31958 :: 2013.09.03 11:15pm
Absolutely amazing.
 
 
31960
Level 31 Chipist
Strobe
 
 
 
post #31960 :: 2013.09.04 2:33am
  
  brightentayle and Slimeball liēkd this
 
 
190221
Level 21 Mixist
SnugglyBun
 
 
 
post #190221 :: 2024.05.20 9:09pm :: edit 2024.05.20 9:09pm
is this even PCE anymore? holy shiet
 
 

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