Strobe
Level 31 Chipist
 
NES/Famicom 2A03
7th/53

 
heart-magic 
268th Σ4.259

 
brain-tech 
33rd Σ5.522

 
thumb-blister 
17th Σ5.669

 
wow-tilt 
40th Σ5.337

 
shit-in-pants 
32nd Σ5.169

 
Blitter Spitter
 
  50th/365   Σ25.955   Jan 10th 2014 10:17am
 
 
Replay in NSFPlay only, else it might fail miserably.
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35393
Level 19 Chipist
Xemogasa
 
 
 
post #35393 :: 2014.01.10 10:34am :: edit 2014.01.10 10:35am
"Replay in NSFPlay only" why ??
EDIT:nvm, engine speed
 
 
35397
Level 27 Chipist
raphaelgoulart
 
 
 
post #35397 :: 2014.01.10 11:06am
  
  sethdonut and Xemogasa liēkd this
im pretty sure that if an actual nes would play this it would explode
i swear im not joking
 
 
35403
Level 19 Chipist
Xemogasa
 
 
 
post #35403 :: 2014.01.10 2:11pm
it probably could not do that at all; this has custom engine speed!!
 
 
35527
Level 25 Chipist
HertzDevil
 
 
 
post #35527 :: 2014.01.12 9:43pm :: edit 2014.01.12 11:06pm
  
  TMM12 and Fearofdark hæitd this
  
  Slimeball liēkd this
i believe there is a rule of thumb saying that you should not overclock your NES to anything above 260 Hz

EDIT:this is not supernsf
 
 
38490
Level 2 Criticist
prismate
 
 
post #38490 :: 2014.02.26 3:36pm
evil, crazy, typical demostyle with own ideas very nice, not to much sample jumping if you hold the line we come back to hear a new jackhammer ;)
 
 
38568
Level 25 Chipist
rainwarrior
 
 
 
post #38568 :: 2014.02.27 8:29am
  
  b00daw, TMM12 and aji liēkd this
The rule of thumb doesn't apply, HertzDevil. If an NSF works in NSFPlay then the NES has enough CPU power to handle it.
 
 

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