Atari TIA for 2600 Rendering Problems and Remedies
BotB Academy Bulletins
 
 
36827
Level 27 Renderist
b00daw
 
 
 
 
post #36827 :: 2014.02.07 12:35pm :: edit 2014.02.07 12:35pm
  
  brightentayle and Tilde liēkd this
If any of you have made a TIA entry in the past and presently have a 64-bit operating system and a port of Stella, you may find rendering now presents a dramatic decrease of delays, skips and stutters. Worked for me! :D

Gives you renderist points too. :)

I guess anyone really could cash in as long as it dramatically reduces artifacts in the rendering. OK?
 
 
36828
Level 22 Chipist
brightentayle
 
 
 
post #36828 :: 2014.02.07 12:39pm
I believe I used FRAPS to capture stuff for Fire of Shibuya. It's lame and silly but... well... it's still Fire at Shibuya. And it has a render anyway.
 
 
36831
Level 25 Chipist
rainwarrior
 
 
 
post #36831 :: 2014.02.07 1:57pm
  
  puke7 liēkd this
I didn't have stuttering problems recording the stereo mix from stella, but it's still ass that I can't just dump the WAV from stella. I'm sure hacking WAV export into it wouldn't be hard, but I'm too lazy to go that far, at this point.
 
 
36832
Level 6 Chipist
lupe
 
 
post #36832 :: 2014.02.07 2:03pm
  
  puke7 liēkd this
I just turned the audio buffer way up. The video is super laggy, but the audio is poop-free.
 
 
36909
Level 23 Chipist
irrlicht project
 
 
 
post #36909 :: 2014.02.09 6:34am
I still don't get why Stella doesn't use an "audio latency" feature like just about any other emulator. I mean, these sound problems have persisted since version 3, and I don't think they'll really go away just like that.
 
 

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