23535
Trying to put some new life into the Project Dev thread!
I started on this little bugger last year as random vector test engine, and then accidentally it became sort of a game engine instead.
http://lmao.rotfl.at/upload/Str0be/VectorSector15b.zip
Still lots of stuff to fix, but at least it is playable.
The rules:
1) You take gradual damage over time.
2) Shooting vectors that does not look like you generates HP.
3) Shooting vectors that looks like you, will hurt you.
4) Pick an upgrade at the start of each Sector.
5) Skipping an upgrade makes you able to pick 3 upgrades
next time instead.
Uses around 180MB of RAM while running.
Uses FMOD for Vorbis playback.
I started on this little bugger last year as random vector test engine, and then accidentally it became sort of a game engine instead.
http://lmao.rotfl.at/upload/Str0be/VectorSector15b.zip
Still lots of stuff to fix, but at least it is playable.
The rules:
1) You take gradual damage over time.
2) Shooting vectors that does not look like you generates HP.
3) Shooting vectors that looks like you, will hurt you.
4) Pick an upgrade at the start of each Sector.
5) Skipping an upgrade makes you able to pick 3 upgrades
next time instead.
Uses around 180MB of RAM while running.
Uses FMOD for Vorbis playback.