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Clan Abilities View HTML Version
 

'[t[b0]
*** This article currently works as a '[[Construct_Manifest]!!
'[/t]

'[#[Overview]

'[[Clans] may choose to add abilities to there '[[skill set]. Some abilities may be used to strengthen their weak areas or give the '[[clan] a winning edge over their opponent in a '[[compo] or '[[duel] (battle).

When a '[[clan] is formed, the Clan Lord decides what areas of the '[[skill set] to invest the '[[ability points]. The ability system could be configured so everyone will have the same amount of '[[ability points]. 

After a '[[clan] loses a battle three times the '[[clan] may reconfigure their '[[skill set]. 
After a '[[clan] wins a battle three times in a row they temporarily lose '[[ability points] until their winning streak is over. Therefore, no one '[[clan] stays on top for too long.

'[#[Clan Abilities]

1) Point Offense - an amount of points taken from an opponent, '[t[b1]cast before the battle is over '[/t].

2) Point Defense - an additional amount of points added to the '[[clan] at the '[t[b1]end of a battle, before voting'[/t].

{pwny note: does it mean the voting points or just total points or maybe some other pointed pointy points? i mean if this is about the voting points then it's not good i guess because ones can buy lots of these additional voting points and win and get more points to buy even more points and that is pointless. points. this word is comming right for me =x}

{what is this word coming to!?!: the clan battle point system should be different from a typical compo. The amount of points should be a total from all the categories... voting points, clan bonus/ability + points, format points, continent points all added up into the end total. Clans shouldn't be able to buy more points. The offense points would just be a bonus added to the score. The purpose of the bonuses/abilities would be to add a fun aspect to the battle… a little bit of extra '[[fun] or strategy.}

3) Time Offensive - an amount of time taken from an opponent's clock, '[t[b1]cast before the battle is begins'[/t].

4) Time Defensive - an amount of time added to the '[[clan]'s clock, '[t[b1] cast before the battle begins'[/t].

5) Random '[[BotBr] Dropout - causes a randomly selected opponent '[[clan] member to be excluded from the battle, '[t[b1]cast before the battle begins'[/t].

6) Skill Set Block - Eliminates the opponent’s '[[skill set] for the remainder of that battle, '[t[b1]cast before the beginning of the battle'[/t] * does not affect format attributes
7) ?
8) ?

'[#[Format Skills]

see '[[World Map].

Every '[[clan] must choose one format as part of their '[[skill set]. The '[[clan] is not restricted to that one format, however the '[[clan] will receive a format bonus ( based on their point distribution ) if all clan members use the same format in the battle ('console continent' format, see '[[World Map]).
A Clan may spend their '[[ability points] on a format skill, giving the '[[clan] an advantage in console format. 

Every console format is strong against one kind and weak against another. 

*Nintendo - strong against Gameboy - weak against Commodore 64
*Gameboy  - strong against 24k     - weak against Sega

A '[[clan] does not have to spend it's '[[ability points] on the format skills, but the format strength/weakness still is in effect.

1) Format Offensive - point deduction to opponent clan that is using the same format in a battle, '[t[b1]cast before the battle begins'[/t]

2) Format Defensive - point bonus at the '[t[b1]end of the battle'[/t] for using the specialized console format

'[#[See Also]
'[[Clans]
'[[Clan Battle]
'[[Duels]
'[[Fringe Groups]
'[[World Map]

 
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