PCA
Level 10 Criticist
 
Bust 
6th Σ5.238

 
Error 
9th Σ5.059

 
done 
10th Σ4.684

 
up 
10th Σ4.826

 
bs fashion in pants 
10th Σ4.787

 
you idle creatures get you home
 
  10th/13   Σ24.595   Sep 26th 2022 3:54pm
 
 
I think the greatest glitch in this is the difference between the Bamboo file and the rendered .s98 file! For me it's most noticeable in the fidelity in value and pitch changes. Tried to make some randomness via the auto envelope effect.
I guess I must be doing something wrong, or the emulation is just that different. Made it noisy in bamboo tracker for you all and the render made it even noisier! No super extremes but some sharp sounds so watch your ears. <3

Utilized the 6 FM channels and 3 ssg channels.

Converted to .wav in Audio Overload
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rayjkayj - GUH:litch*A*b00ngi


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sqnoozle - Pringle Pranger 4k
 
161747
Level 31 Chipist
damifortune
 
 
 
post #161747 :: 2022.10.14 10:57am
  
  PCA liēkd this
a lot of folks had issues / differences between their .s98 and tracker playback, myself included. most of my problems were with instruments using SSG-EG (producing overly loud and/or distorted messes where they were not wanted) but some stuff is just... different, haha. am not totally sure why, i don't know much about the specs behind this stuff, but i think it's just a log file like .vgm...?

anyway! really cool track, and i love all the attention to all the sound design with the pitch bends and envelope noise and all that. definitely a good one to lose oneself in with the volume up!
 
 
161802
Level 10 Criticist
PCA
 
 
post #161802 :: 2022.10.17 5:00am
Thank you! I was thinking about posting an internal line in recording of bamboo tracker when the competition is over for some A/B referencing, would be interesting to hear others as well!
 
 
162499
Level 30 Chipist
TristEndo
 
 
 
post #162499 :: 2022.10.29 11:06am
  
  PCA liēkd this
Cool Use of the squares. this is a banger!
 
 

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