funute
Level 30 Chipist
 
bytebeat 1k
2nd/4

 
heart magic 
212th Σ4.578

 
brain tech 
52nd Σ5.511

 
chill 
148th Σ4.711

 
blow 
167th Σ4.600

 
winter pants 
196th Σ4.356

 
tiny rave
 
  148th/299   Σ23.756   Feb 4th 2018 11:59am
 
 
Got to try out a bunch of random techniques, that was fun :)

Made for my nodejs bytebeat player at https://pastebin.com/xwtRgcfV . Doesn't work with greggman's online version unfortunately, might spend a bit of time to fix it later. Sits at a comfy 979 bytes, without totally minifying the crap out of it (version with some notes, before I started cutting it down: https://pastebin.com/UiqNkH79 ).
235
21
97
9
45
 


previous entry
Chip Champion - Gissenspur Forest


nextious entry
commandycan - no!
 
95329
Level 23 Mixist
Minerscale
 
 
 
post #95329 :: 2018.02.04 10:32pm :: edit 2018.02.04 10:33pm
  
  Post-retro liēkd this
How did you do this???

wtf

Also the pastebin links don't work
 
 
95362
Level 24 Chipist
th4 D34D
 
 
 
post #95362 :: 2018.02.05 1:39am
Haha rad, catchy AF. Nice work.
 
 
95429
Level 30 Chipist
funute
 
 
 
post #95429 :: 2018.02.05 10:13pm
Pastebin links work now, the punctuation was getting stuck into the links.

As to how I did it, magic -- or you can read the code yourself :P
 
 
95506
Level 19 Chipist
YERZMYEY
 
 
 
post #95506 :: 2018.02.07 12:10pm
Cool.
 
 
95752
Level 14 Mixist
ctrnr
 
 
post #95752 :: 2018.02.11 1:48pm
  
  raphaelgoulart, funute and footprints420 liēkd this
+10000 brain tech
 
 
97129
Level 24 Chipist
pigdevil2010
 
 
 
post #97129 :: 2018.03.03 6:21am
Man, I need to implement FM synthesis like this sometimes. But I think I'm fine with my beeper-ish engine that doesn't utilize math functions.
 
 
97191
Level 30 Chipist
funute
 
 
 
post #97191 :: 2018.03.03 5:46pm
  
  raphaelgoulart liēkd this
FM (or at least phase modulation) is actually pretty simple to implement, it boils down to sine of (t + another sine of t). Here's a great visualization of how it works.


In my entry it's the function named fm. ms and md control the modulator level/decay, s and d control the carrier level/decay, n controls the carrier pitch, and t is time. My older version
had modN as the control for modulator/carrier pitch ratio but I ended up not needing it. Hope that helps explain things!
 
 
97338
Level 30 Mixist
tennisers
 
 
 
post #97338 :: 2018.03.09 5:29pm
woah
 
 
133461
Level 7 Signalist
TomCat
 
 
post #133461 :: 2020.12.27 11:49am
AWESOME
 
 

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