funute
Level 30 Chipist
 
AdLib soundcard
2nd/7

 
modulatrix 
17th Σ5.142

 
frequential 
15th Σ5.171

 
carrierriffic 
14th Σ5.269

 
insinity 
19th Σ5.006

 
feedback in pants 
18th Σ4.994

 
slip n slap
 
  16th/60   Σ25.581   Nov 5th 2017 11:49am
 
 
Here's the result of a few days of learning Adlib Tracker II (v2.4.23) and fumbling around in it. I stuck with the original AdLib limitations for some reason, so only 9 2-OP channels and the original 4 waveforms were used.

As usual, B section is kinda rushed and not as good as the A section but SO BE IT.
147
15
68
6
24
 


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91933
Level 23 Pixelist
MiDoRi
 
 
 
post #91933 :: 2017.11.06 2:24pm :: edit 2017.11.06 2:24pm
I didn't notice any flaws in B section, very nice song :)
BTW, if you happen to know how to make AT2 not jump to the next row upon entering a new note (aka set edit step to 0), pls let me know
 
 
91964
Level 24 Chipist
th4 D34D
 
 
 
post #91964 :: 2017.11.07 3:09pm
Excellent grooves man this has some nice movement to it! Very fun progression, sounds like it would fit well within a Sega game.
 
 
92194
Level 20 Chipist
maxvdub
 
 
 
post #92194 :: 2017.11.17 12:03pm
sounds a lot like a kirby track to me
 
 
92211
Level 24 Chipist
pigdevil2010
 
 
 
post #92211 :: 2017.11.18 6:51am
Did you properly configure DosBox to make OPL type OPL3?
 
 
92221
Level 30 Chipist
funute
 
 
 
post #92221 :: 2017.11.18 11:50am
No idea which one it actually uses, I used the SDL version of Adlib Tracker.
 
 
92231
Level 25 Chipist
pedipanol
 
 
 
post #92231 :: 2017.11.18 4:32pm
Damn, this is an awesome track, love the bass and melodies
 
 

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