gotoandplay
Level 28 Chipist
 
NES/Famicom Classic
19th/50

 
pulsitudinous 
74th Σ5.423

 
triangulation 
96th Σ4.889

 
blip factor 
14th Σ6.064

 
famicommunism 
97th Σ5.038

 
NES in pants 
130th Σ4.837

 
saline drop
 
  76th/231   Σ26.253   Jun 4th 2024 2:29pm
 
 
probably would have done more to make it less 'eh'
but got a headache so parking the 🚌

see you next format

probably
65
8
20
4
23
 


previous entry
Arda - drinking_sorrows_away


nextious entry
cabbage drop - sun shower season
 
191263
Level 31 Chipist
damifortune
 
 
 
post #191263 :: 2024.06.05 7:03am
the drums do so much to keep this one feeling grounded and engaging, it really lets you be as wild (or rambunctious as it were) with the rest of the parts as you want to be. all the little rolls are great. i enjoyed the tune a lot and it feels like the sort of thing that could easily get arranged into a larger ensemble such as Math Rock Band

there's some interesting stereo field stuff happening in the render that i'm not sure what it's from since the NES is mono. lingering nsfplay setting perhaps? might be something to fix although i think it sounds cool, almost surround-ish
 
 
191283
Level 28 Chipist
gotoandplay
 
 
 
post #191283 :: 2024.06.05 8:46am :: edit 2024.06.06 1:45am
  
  damifortune liēkd this
ill see if i can fix the render this evening

edit; renders fixed now, should be mono
 
 
191485
Level 16 Mixist
CouldntBeMe
 
 
post #191485 :: 2024.06.07 7:11pm
damn i like the way this one progresses
 
 
192761
Level 27 Chipist
agargara
 
 
 
post #192761 :: 2024.07.03 12:53am
I like how you play with the decay time on the arps, sounds really cool when they get short!
 
 

LOGIN or REGISTER to add your own comments!