I didn't do the render. But here's how I would do the render... I hex-copy the .spc (from $00100-$10100 in the SPC file to $10000-$20000 in the ROM, to be specific) file into a special testing ROM I use (which is in reality the .spc player by _mic). I then open the ROM with bsnes, and use its audio recording feature. Then I edit it with Audacity to remove delays and perhaps fade it out. That's how my renders are done. I could have used Game Music Box, but there is a quirk (it's rather... clicky in the sense that a completely silenced sample followed with a new note, even if far away, sometimes produces something like that) that doesn't exist in bsnes (and I believe real hardware) that makes it less reliable. Just rendering it off of the original tracker module is what I consider a bad idea, because if you added any echo or any other special effects (I've been using noise and pitch modulation lately), you don't get any of it.