tags

cute

 
 
lovely witch!
 
  May 4th 2025 9:56pm
 
 
eyyyy it's a demo!

pretend this is a classic instruction manual:
-------------------------------------------
the witch Sophia has recently moved into a town to take up the role of apothecary. the problem is, she wants "efficient" solutions to problems, so she wants to craft incantations that will add ingredients to her cauldron for her through the use of advanced recursive magic.

assemble an incantation by selecting parts in the INCANTATION menu. if you make a mistake, simply reset your Game Boy handheld console!

an incantation can consist of many phrases! Sophia can remember up to 32, but she won't need that many.

a PHRASE in an incantation may be one of TEMPORALITY or IMPELLING...
TEMPORAL magic governs looping and branching.
IMPELLING magic governs manipulating matter.

PHRASES will be executed in sequence, at least once looping phrases have concluded.

the words in Sophia's spellbook at this time are:
* DUM - "while"
* DUM NI - "while not"/"until"
* VIDES - "see" (that's the only predicate right now, so it's inserted for you when you select DUM or DUM NI!)
* GRADIE - "step"/"advance"
* CAPE - "capture"/"take"

an example phrase, taking words from the included recipe, is:

Dum vides Hollyhock,
Gradie.

or, in plain English:
While you see hollyhock, advance.

all of Sophia's herbs and mushrooms are laying out in a row on her shelf. a condition like "Dum vides Hollyhock" will examine the currently "focused" item on the shelf, starting from the far left. if the condition is TRUE, then the linked action will take place.

GRADIE moves the "focus" of the incantation one step to the right.

CAPE take the "focused" item and immediately deposits it into the cauldron, moving focus back to the far left.

if the incantation is completed and the correct items are put in the cauldron in the correct order, you win!

if something goes wrong or the wrong items end up in the cauldron, then you lose..

controls:

left and right: switch columns in the menu
up and down: if viewing an incantation part, toggle which is selected. if previewing your incantation, move forward or backward in the incantation.
A: make a selection if a spell "word" is focused in the menu
B: doesn't do anything :) every action is committal :)
SELECT: view the recipe
START: confirm the incantation and cast it

n.b.: this is extremely a demo! things will go wrong in unexpected ways, things will be obtuse, undefined behavior will occur, and this will be expanded on in the future with more recipes and more complex and long incantations!
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216526
Level 23 Chipist
syntheticgoddess
 
 
 
post #216526 :: 2025.05.04 10:03pm
  
  nicole liēkd this
hi it's my first time making a game that wasn't a mod of an existing game, and my first time doing a full pixelly scene. it was fun but exhausting to do by myself! i'm glad i didn't really count the hours spent.

game boy studio fought me pretty hard, and i'm confident the weird subset of Z80 the game boy uses would have fought me harder..

(i just want to be able to render more text on the screen ok)
(and i want my convenient data structures that programming languages have, like arrays)

hopefully the description makes sense!
 
 
216545
Level 24 Chipist
nicole
 
 
 
post #216545 :: 2025.05.05 8:58am
  
  syntheticgoddess liēkd this
this is SO SO cool alexa, it's so full of charm and it's really impressive!! the puzzle is super fun to figure out and i was SO EXCITED when i did!! just watching in awe and anticipation as my plan plays out...!!! SUPER FUN

oh and the music is SOOO CATCHY I LOVE IT
 
 
216546
Level 17 Chipist
retrokid104
 
 
 
post #216546 :: 2025.05.05 9:11am
  
  syntheticgoddess liēkd this
this game certainly has some charm, but I found myself confused even more after reading the entry description. maybe I'm just bad at puzzlers like this?

either way, I can tell the amount of effort that went into this, so I enjoyed it nonetheless, no matter how bad I was at it. music was pretty catchy and fun, too!
 
 
216676
Level 23 Chipist
WobbleBlast
 
 
 
post #216676 :: 2025.05.06 11:47am
  
  syntheticgoddess liēkd this
Nice concept, I managed to make a successful brew using your detailed instructions. I really liked the art and the music.
 
 
216693
Level 23 Chipist
syntheticgoddess
 
 
 
post #216693 :: 2025.05.06 4:39pm
thank you! i'd like to continue this concept in godot or something, in an environment where i can stuff more text onto the screen..
 
 
218062
Level 27 Mixist
aji
 
 
 
post #218062 :: 2025.05.30 11:54am
cool idea! i got a successful brew. bit of a zachtronics thing going on. i think a more fleshed-out version of this idea would be fun :)
 
 

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