A few notes on building Zelda Classic (a.k.a. ZQuest?) from source:
It is one of the stupidest build setups of recent memory. It documents a list of a dozen or so dependencies but then proceeds to pull in six, large, completely separate dependencies on its own accord (perhaps pinned to old or modified versions), which it installs into a sub-directory like some kind of Docker Flatpak wanna-be. The Zelda Classic project has been around for what, a couple of decades now? You would think they would have a clean, rational build process by now.
... and then the build fails because of overzealous use of [[maybe_unused]] attributes.
Once built, Ludvig's map comprises a single screen of grass...
... and 127 screens of blackness:
˙dɐɯ sᴉɥʇ uo ”sʇǝɹɔǝs“ uǝppᴉɥ 'oʍʇ ʎllɐnʇɔɐ ǝɹɐ ǝɹǝɥ┴ :ʇou noʎ ʇᴉɥs I
Somebody please take the render points; I have a reputation to keep here.