204405
wow, i appreciated the talking shop section! you've really packed a lot of sound design into the narrative of this, it's quite impressive. well done
The snow is packed in.
The radio is on the fritz, trying out its own fuzzy version of spitting up blood.
A haze falls, lightly, like a tender snow, but is the encroaching warmth a portent of safety or merely an illusion?
/ * / * / * /
RESUBMIT: overlooked that the PCM lead in second part didn't really come through, but then once I fixed it, the sample playback wasn't ideal, so replaced it was an SSG lead instead!
Made in BambooTracker. While I've got a better grasp and workflow in Furnace, using something different ends up changing how and what I compose. I really don't think I'd have ever made a musical narrative centered around a constant noise on the third SSG channel without the shift of approach.
I was going to leave the end a cliffhanger, likely hinting at the worst possible outcome, but it was gutting to me personally, so I had to inject a moment of intervention lol.
/ * / * / Talking Shop — Any Voting Streamer Doesn't Have to Read All This Shit / * / * /
Part one leans a lot on a tactic learned from a VGM playback I watched for a PC-98 title that I highly recommend you try: four channels of keys, using a patch on alg 4 that allows you to create perfect 5ths. CH 1 + 2 are mimicked on 3 + 4 (or however you want to situate them), except the latter are panned each direction and use a noteworthy amount of detuning via E5xx.
From there, I start intentionally entering notes in flat or sharp, using various slide commands, and messing around in other small ways to suggest somebody losing their grip.
Part two uses a reduced-volume alg 5 patch to give it more an organ-y haze with every chord using 5 channels to really fill the space.
mp3 rendered from .s98 playback with foobar, using the following settings:
FM -3.0 db
SSG -6.5 db
Rhythm -4.0 db
ADPCM -3.0db
Hope you enjoy it!