Transcendent Amain Drive
 
  Nov 7th 2024 6:10pm
 
 
A SNES music MML spectacle created for Terrific Audio Driver v0.0.13. Compiled SPC file included for your convenience.
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200578
Level 15 Chipist
icrawfish
 
 
post #200578 :: 2024.11.09 7:52pm
  
  cabbage drop, RevvoBolt and KungFuFurby liēkd this
I daresay this Audio Driver is making some Terrific sounds...
 
 
200847
Level 24 Chipist
th4 D34D
 
 
 
post #200847 :: 2024.11.14 2:51am :: edit 2024.11.14 2:54am
  
  cabbage drop, RevvoBolt and KungFuFurby liēkd this
Fuuuck this makes me type of way fa shooooo. That sexy ass sax solo goes too hard. Incredible.

Its like, take my damn 7s already, we get it you are absolutely crushing the rest of us. XD
 
 
200983
Level 2 n00b
John Favourite
 
 
post #200983 :: 2024.11.14 10:34pm
  
  cabbage drop and RevvoBolt liēkd this
Insane for a SNES tune!!
 
 
201058
Level 4 Chipist
0nebins
 
 
post #201058 :: 2024.11.15 2:21pm
  
  cabbage drop and RevvoBolt liēkd this
Wow! that slaps!
 
 
201536
Level 14 Chipist
ahlnold
 
 
post #201536 :: 2024.11.21 4:32am
  
  cabbage drop and RevvoBolt liēkd this
What a trip!
 
 
201904
Level 27 Chipist
kilowatt64
 
 
 
post #201904 :: 2024.11.26 12:23pm
  
  cabbage drop and RevvoBolt liēkd this
There are some sick sounds here. Awesome work KFF.
 
 
202759
Level 13 Mixist
Kalowe
 
 
post #202759 :: 2024.12.03 2:41pm
  
  cabbage drop and RevvoBolt liēkd this
This is nuts
 
 
203758
Level 28 Chipist
gotoandplay
 
 
 
post #203758 :: 2024.12.11 12:24pm :: edit 2024.12.11 12:25pm
something about the sax doing arp runs makes a lot of sense. whether it could do them that quickly for the longer runs is another thing. great overall and seems like your driver compliments your style well
 
 
203770
Level 27 Chipist
KungFuFurby
 
 
 
post #203770 :: 2024.12.11 1:29pm
  
  gotoandplay liēkd this
It's not my driver. It's Undisbeliever's. Though I did contribute somewhat, more on the conceptual side of things than the actual code, in addition to being one of the earliest users of the sound driver other than the developer himself (since v0.0.2ish: I failed to compile the original release, but it was repaired as the first commit afterwards, and my first song that I submitted to the site used v0.0.3). It was originally 6 music channels with two SFX channels: now it's 8 music channels with 2 SFX that can overlap the last two channels.
 
 

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