The Marshroom Kingdoom Portal
 
  Dec 11th 2024 11:56pm
 
 
Tried to mix together a Mario 64-esque play area + Doom-esque level design, turned into messing around with Boom engine features for longer than I should have, heh.

Uses Doom 2 IWAD. Also has a custom music track though it's just the E1M1 theme but special for the season :)

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blockblockblock - Deep Route Getaway


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kilowatt64 - A Walk in the Park
 

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203812
Level 21 Chipist
blockblockblock
 
 
 
post #203812 :: 2024.12.12 1:14am :: edit 2024.12.12 1:16am
  
  funute liēkd this
the chaingun pirhana plants are fun, I like the low bushes you can walk through, and the little slippery pathway at the end!

and the lil musical edit is cuuuute

speed run ⌛ 24 seconds
 
 
203814
Level 30 Chipist
funute
 
 
 
post #203814 :: 2024.12.12 1:20am
Glad you enjoyed the Boom shenanigans! The pipe "piranha plants" took a good chunk of time figuring out how the heck to do voodoo dolls and triggers and messing with the timing and triggers.
 
 
208026
Level 31 Chipist
damifortune
 
 
 
post #208026 :: 2025.01.10 10:29pm
  
  funute liēkd this
woah cool idea, it came across well!
 
 
208111
Level 30 Chipist
funute
 
 
 
post #208111 :: 2025.01.11 10:55pm
 
 
208491
Level 25 Chipist
th4 D34D
 
 
 
post #208491 :: 2025.01.15 1:44am
  
  funute liēkd this
very nice hedges!
 
 
208604
Level 27 Chipist
agargara
 
 
 
post #208604 :: 2025.01.15 11:53pm
  
  funute liēkd this
Piranha plants were very impressive, also nice music and overall mario-like aesthetic!
 
 
209026
Level 18 Criticist
Kaytse
 
 
 
post #209026 :: 2025.01.19 6:18am
  
  funute liēkd this
The pipes are really funny! Also the ice bridge was unexpected. Fell off of that like four times.
 
 

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