tags

cinematic doom tall

 
 
agargara
Level 28 Chipist
 
Boom Map
5th/21

 
snowyness 
136th Σ4.969

 
decorativity 
346th Σ4.628

 
yum factor 
210th Σ4.921

 
adventism 
289th Σ4.747

 
candlelight in pants 
278th Σ4.618

 
That's Not Santa!
 
  248th/712   Σ23.882   Dec 11th 2024 8:45pm
 
 
Mario arrives in a winter wonderland only to discover it is overrun with fake red-hat-wearing Santas. Mario must destroy the imposter Santas, collect all the presents, and save Christmas!!!

*I recommend turning the music up and sfx down, because my midi is kinda quiet

*contains a room with intentional missing textures for weird glitch effect, I hope this doesn't break anything

*I only tested with freedoom2.wad + dsda-doom, I was able to run it with the following command:

dsda-doom -iwad freedoom2.wad -file thatsnotsanta.wad -warp 1 -complevel 9

2
2
31
5
12
 


previous entry
Melon - brass band carolling but they do solos like a crappy jazz band


nextious entry
Lasertooth - The Busy Streets of Santaville
 
203821
Level 22 Chipist
blockblockblock
 
 
 
post #203821 :: 2024.12.12 2:09am :: edit 2024.12.12 2:13am
  
  agargara liēkd this
love how TALL everything is, also all the white almost feels like dazzle camo 😵 That big pit that you drop into just past the mancubus is wild, the suddenly dark hallway is a fun little feature, and the little present texture is very cute. (and music!!)

speed run ⌛ 1:13
 
 
204943
Level 32 Chipist
kleeder
 
 
 
post #204943 :: 2024.12.22 6:50am
  
  agargara liēkd this
i love when the music starts after you went through the dark hallway!!
 
 
208106
Level 30 Chipist
funute
 
 
 
post #208106 :: 2025.01.11 7:46pm
  
  Kaytse and agargara liēkd this
Gameplay video: https://youtu.be/n4GBsN-fd_s

Pretty avant guarde looking map with the very white and tall rooms, in a very neat way.
 
 
208485
Level 26 Chipist
th4 D34D
 
 
 
post #208485 :: 2025.01.15 1:36am
  
  Kaytse and agargara liēkd this
mierda!
 
 
209756
Level 28 Chipist
kilowatt64
 
 
 
post #209756 :: 2025.01.28 8:45am
  
  agargara liēkd this
mIERDA!!

Nice textures! The glitch in the hallway was cool if a bit disorienting at first. I liked the size of the spaces, my first idea was to do a single really tall room like a skyscraper you would clime up but figuring out moving parts at different levels got me too hung up. The moving vertical spaces here were a good effect
 
 

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