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This one is actually nice picture instead when we went to Baguio City in 13 years ago.
BIG 2000px original version
This is what you usually get when you lock Midori and Blender up in one room for several days and let Robyn do the logo, lmao. My first attempt at a marriage between 3D and classic pixel art (all textures done by hand)
This 3D scene was initally going to be an exclusive part of a little PC demo we (ViLXDRYAD, Robyn, Galgox, Midori) have made together, and was meant to be rendered in real-time, but due to the time constraints some problems with OpenGL rendering couldn't be sorted out. In the end we decided to use a static render for the background (which was our fallback option in case something gets screwed from the very start) and, in turn, the outcome ended up being much simpler than ViL's initial intention. All N00bz ¯\_(ツ)_/¯
And since Windows demos aren't an allowed BotB format, we're just submitting the art and music we had done as two separate entries for the WC, with our prod as a bonus linked HERE (pouet.net) also a YooPoop render for all of those who can't/don't want to run the executable for any reason!
Related music entry
Modelling and textures done by me (Midori)
Logotype done by Robyn - thanks!
Used software:
Blender 2.77 (i need to update lol) with SpryTile addon for modelling + compositing and Krita 3.3.2 for texturing
Adobe Photoshop CC for logotype
Rendered with Blender Internal renderer, with nearest neighbour texture filtering, and outlines on most objects.
Traditionally, some WIPs
Honorable collab members: even though they weren't directly involved, we all worked as a group to make the demo happen, thus ViLXDRYAD and Galgox are officially a part of this entry too for giving feedback. Also shoutouts to DPC, for being the best peacock and idling with us and to Schallwelle for additional input, thanks to which i could fix some minor issues! Thanks!