Blast_Brothers
Level 21 Chipist
 
chip battle art
6th/31

 
want 
25th Σ4.841

 
theme 
11th Σ5.618

 
composition 
14th Σ5.329

 
usaability 
22nd Σ5.116

 
art in pants 
15th Σ5.501

 
Raw GEMS
 
  15th/61   Σ26.406   Oct 21st 2022 12:47pm
 
 
Format
Sega Genesis

Categories
G roovy | E xotic | M ayhem | S lap bass | GEMS in pants
(If anyone has a better name for the overall category than "GEMS in pants" let me know)


TLDR
Make songs using only the FM patches that came with GEMS (and whatever samples and PSG instruments you want).


----


If you were an American game composer writing Genesis music from 1989 to 1991, chances are that you weren't having a good time. Few sound tools were available (all the good ones were stuck in Japan), meaning that composers were stuck with assembly code or a hex editor. And the official documentation on the Genesis sound hardware wasn't very useful to musicians who had never worked with FM synthesis before. The results were... hit or miss.



This was bad for Sega of America, whose marketing strategy relied on a steady stream of impressive, Western-developed games that appealed to American kids. To establish a minimum bar of quality for music on the system, they commissioned frequent collaborator Recreational Brainware
to develop a better toolchain.


GEMS
(Genesis Editor for Music and Sound Effects), first released in 1992, was an all-in-one solution to Genesis audio. A DOS PC running GEMS served as the middleman between a MIDI sequencer and the Genesis hardware, allowing composers to use MIDI tools that they were already familiar with. In an effort to make FM synthesis less daunting to newcomers, the program shipped with a library of over 100 unique presets that could be tweaked in the included FM editor.


Unfortunately, this combination of "automatic MIDI conversion" and "lots of included patches" meant that lots of composers (especially in the immediate aftermath of GEMS' release) took the easy way out. Early GEMS soundtracks used nothing *but* the default instruments, creating a wash of samey-sounding games - the world's first chiptune midislap.


Your task in this battle is to participate in this grand tradition of sound design corner-cutting. You must make the best Genesis music you can, while using only the 105 original presets for your FM instrumentation. You can use as many of your own samples and PSG instruments as you want, but the FM patches must be completely unaltered (except for channel volume, obviously). You can try to sound as "GEMS-like" or "un-GEMS-like" as you want - or do a mix of both!


The bitpack contains all of the original GEMS patches, converted to TFI for convenience. If you need these in another format for some obscure reason (most tools should be able to open TFI without any issues), you can download GEMS
and open the original PATCH.BNK file with this.



Games that exhibit the stereotypical "GEMS sound"
Kid Chameleon

Greendog

Mick & Mack: Global Gladiators

Batman Returns



Games that avoid gratuitous use of the most common default patches
Pirates of Dark Water

X-Men 2: Clone Wars

Vectorman

Ultimate Mortal Kombat 3


Most of these use a lot of custom patches, so they're not super helpful for this battle, but I just kinda felt like sharing.


See Also
List of games that use GEMS
(or custom GEMS derivatives)
A video
that goes into more detail about the origins of GEMS and how it works


----


ZIP file with TFI versions of the GEMS instruments (for the bitpack): here

44
14
13
7
32
 


previous entry
Googie - DOS Audio Formats


nextious entry
kilowatt64 - Valentines
 
161952
Level 31 Chipist
damifortune
 
 
 
post #161952 :: 2022.10.21 4:04pm
  
  DefenseMechanism, mirageofher and Blast_Brothers liēkd this
ohh, cool idea! i didn't know the history behind this at all, very informative
 
 
161992
Level 11 Playa
VirtualMan
 
 
post #161992 :: 2022.10.22 7:11pm
  
  Blast_Brothers liēkd this
I wonder why they didn't just localize the tools that Japan was using.
 
 
161996
Level 21 Chipist
Blast_Brothers
 
 
 
post #161996 :: 2022.10.22 9:24pm :: edit 2022.10.22 9:25pm
  
  VirtualMan liēkd this
I just found this book
that suggests that all of the documentation from Japan was only available in Japanese, and no one on the sound team could understand any of it. The two branches of Sega didn't really try to work as one unit during this time, so that sounds about right.

It's also arguable that GEMS is easier to use than something like SMPS. I imagine that actually having a GUI for music work was a big draw at the time, and you didn't have to compile your music to ASM before you could hear it with GEMS. Also MIDI support.
 
 
162201
Level 28 Chipist
BubblegumOctopus
 
 
 
post #162201 :: 2022.10.25 8:03am
  
  Blast_Brothers liēkd this
new midi format just dropped?? 🤔😳
 
 
162206
Level 21 Chipist
Blast_Brothers
 
 
 
post #162206 :: 2022.10.25 8:32am :: edit 2022.10.25 8:42am
  
  mirageofher liēkd this
A few people have managed to get GEMS working in an emulated setup
... except for the MIDI part, because DOSBox doesn't support MIDI input. And if you had a real DOS PC lying around, you would need the actual hardware from back in the day to connect it to a Genesis.

So unfortunately not really. It would be really cool to use if a better solution came up in the future though.
 
 
188647
Level 21 Chipist
SRB2er
 
 
 
post #188647 :: 2024.05.01 11:49pm
  
  Blast_Brothers liēkd this
We are so gems
 
 
188785
Level 28 Chipist
KungFuFurby
 
 
 
post #188785 :: 2024.05.03 8:31pm
  
  Blast_Brothers liēkd this
Congratulations on your major idea becoming an actual battle!

https://battleofthebits.com/arena/Battle/8919/InfoRules/Raw+GEMS
 
 

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