186652
Super well-made game. The art is incredibly cute... I especially love the lil guy!! All the sounds and little animations are so good too. It is incredibly satisfying when some fruit finally pops off the vine and the lil guy goes to gather it all.
Very well programmed too. Clever idea to have the moving elements be greyed out while you can still continue to make matches elsewhere -- this is a trick that not all match-3 games manage to accomplish, so I really appreciate it! (Some lazier games just lock the input and make you wait for all the match animations to complete.)
Making matches and getting a super high combo is initially very fun and satisfying! However, this could be my own fault for not fully understanding the strategy, but I found that no matter how hard I tried to balance my resources, the vines quickly limited the play space, making it harder to make matches where I needed them, so my vines didn't get enough resources, causing them to grow even more without fruits...a viney death spiral. I get that this is kinda the whole point, and I like the concept... just found it a bit frustrating in practice. I felt like I didn't have much control over where the fruit grows. I played a bit with infinite energy, trying to make deliberate matches to target specific areas, but still always ended up in a vine death spiral after a couple harvests.
I feel a bit bad complaining about the gameplay, but I think it's because everything else is so solid, it really feels like a super polished, professional puzzle game, which makes me want to judge it on that level. This is really incredibly impressive, especially for having been made in only a couple weeks! I think with a bit more tweaking there's an extremely fun and addicting game in here. Excellent work!!
Very well programmed too. Clever idea to have the moving elements be greyed out while you can still continue to make matches elsewhere -- this is a trick that not all match-3 games manage to accomplish, so I really appreciate it! (Some lazier games just lock the input and make you wait for all the match animations to complete.)
Making matches and getting a super high combo is initially very fun and satisfying! However, this could be my own fault for not fully understanding the strategy, but I found that no matter how hard I tried to balance my resources, the vines quickly limited the play space, making it harder to make matches where I needed them, so my vines didn't get enough resources, causing them to grow even more without fruits...a viney death spiral. I get that this is kinda the whole point, and I like the concept... just found it a bit frustrating in practice. I felt like I didn't have much control over where the fruit grows. I played a bit with infinite energy, trying to make deliberate matches to target specific areas, but still always ended up in a vine death spiral after a couple harvests.
I feel a bit bad complaining about the gameplay, but I think it's because everything else is so solid, it really feels like a super polished, professional puzzle game, which makes me want to judge it on that level. This is really incredibly impressive, especially for having been made in only a couple weeks! I think with a bit more tweaking there's an extremely fun and addicting game in here. Excellent work!!