Stupe
Level 17 Chipist
 
in-depth 
6th Σ4.200

 
helpful 
6th Σ4.400

 
funny 
2nd Σ5.376

 
creative 
3rd Σ5.174

 
guide in pants 
5th Σ4.698

 
Official SimTycoon Quickstart Guide
 
  3rd/12   Σ23.848   Jan 19th 2025 2:39pm
 
 
Available everywhere now.

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211625
Level 24 Chipist
haberchuck
 
 
 
post #211625 :: 2025.02.24 5:52pm
  
  RevvoBolt liēkd this
Oh, the autoplay process. Appreciate the more "official documentation" approach to this one. All the small details (like the EULA sections to reference) were a good touch!
 
 
211636
Level 28 Chipist
agargara
 
 
 
post #211636 :: 2025.02.24 10:47pm
  
  RevvoBolt liēkd this
A lot of funny details here but my favorite was "No Sound FX level adustment is supported at this time or ever will be." Nice work!
 
 
211980
Level 25 Mixist
Lasertooth
 
 
 
post #211980 :: 2025.03.01 8:46pm
  
  Stupe liēkd this
Writing only a "getting started" guide that alludes to a bigger game is a great way to approach this prompt (same reason that I stuck to writing an appendix). The way this hints at absurd things without going into detail about them makes for excellent comedy. My favorite part is the idea of a game called "Rail Shipping and Logistics Tycoon" being a cereal box giveaway, but I also appreciate imagining what the "bribing federal investigators" and "tax fraud" interfaces look like.
 
 
212003
Level 28 Chipist
kilowatt64
 
 
 
post #212003 :: 2025.03.02 7:33am
  
  Stupe liēkd this
Writing from the standpoint of an official readme-type walkthrough was a creative approach and I think worked really well. The excessive caps and hyperbole made it funny and quite entertaining. The idea of a Beg/Fool Investors mechanic for obtaining loans is hilarious and some of the more random keyboard controls are good too (Caps Lock: Fires 4th worst performing employee)

Mandatory splash screens for the win
 
 
212006
Level 17 Chipist
Stupe
 
 
 
post #212006 :: 2025.03.02 7:40am
  
  kilowatt64 liēkd this
Thanks man. As a kid I was bewildered by the insane profusion of ultra-improbable tycoon games, most of which were obviously horrible. So I started trying to imagine the kind of grifty, cashgrabby company that it would take to make all that crap. As a side note, it's crazy at this point to remember that sim games were so hyped. I've met very few other people who can enjoy playing them without burning everything to the ground
 
 

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