175091
wow, cool! a lot packed into a couple minutes here, several distinct sections. (if these are intended to be 'video game bgm' maybe that's worth considering) loved the ending part being kinda on a Kirkhopian note, and loved the samples, they added a lot to it. i dunno what kinds of capabilities or storage space you have to work with here, but i think it'd be awesome to have a couple quieter variations of the high pitched bongo/conga/whatever that's doing a lot of the rhythmic work, to be deployed on the weak beats. the way it is now, the rhythm feels kinda mechanical with them all the same volume. the point gets across for sure but if there's space/ability to change that, it'd be a worthy point of finesse