Snowdune
Level 13 Chipist
 
TIC-80 Tiny Computer
9th/16

 
coziness 
174th Σ4.644

 
decorativity 
142nd Σ4.958

 
adventism 
91st Σ5.149

 
chimney smoke 
279th Σ4.399

 
snowballs in pants 
302nd Σ4.191

 
Fallen Sled
 
  200th/389   Σ23.340   Dec 10th 2022 5:20pm
 
 
FALLEN SLED
10th December 2022
Santa's sleds got destroyed by an air accident and now it's raining presents all over the sky! It's your mission to recieve as many presents of possible while the timer is still ticking.

Movement: Left and Right, you can't stand still!

In order to receive a present, you need to get close to the present's position to be able to receive. The more presents you get, the more points you'll be rewarded with. Each type of presents grants you different types of points and cameos with former advent formats, sometimes more and sometimes less rewards (it's a secret..). Rare presents can grant you up to 24 points if collected!

Be aware of the masks as they will try to steal your rewards! Each second, the wind blows faster and faster and eventually make it more difficult to obtain rewards.

Press "X" (A) or move to start the game

Time: 5 minutes Language: TIC80 / Lua
Coded in way too many hours.

How many scores can you get under 5 minutes? Write your highscore down in the comments.

6
4
41
7
14
 


previous entry
cabbage drop - chocolate bar palace


nextious entry
Baron Knoxburry - BEST XMAS 2022
 
164146
Level 31 Chipist
kleeder
 
 
 
post #164146 :: 2022.12.11 11:51am
  
  Snowdune liēkd this
its cool for a first try. just wish i cld see whats going on without moving around nonstop!!!
 
 
164238
Level 24 Grafxicist
Webriprob
 
 
 
post #164238 :: 2022.12.12 1:21pm
  
  damifortune and Snowdune liēkd this
it's a very unique mechanic!
 
 
164240
Level 31 Chipist
kleeder
 
 
 
post #164240 :: 2022.12.12 1:41pm
  
  Snowdune liēkd this
i actually had the idea you cld turn this idea into a full game, if done very well, it cld be a tricky and very fun game!
 
 
164259
Level 25 Grafxicist
big lumby
 
 
 
post #164259 :: 2022.12.12 8:27pm
  
  Snowdune liēkd this
the bug is a feature now

ok...where to start? well, first of all, this


second of all, this is a very botbcore entry, something i didn't expect when seeing you share screenshots of this on the server. if anything, i was expecting a somewhat typical christmas game (of which i'll get to) but i'll admit the references here to formats are pretty cool to see! nice to see them correlate to their reputation on botb as well (e.g. deflemask taking away points)

as for the game, i literally played this same concept just before (not a dig, just how autovote works) and to see it done again, i have my opinions on it. firstly, the smooth movement is a plus: it gives this sense of fluidness to the character being controlled here, which is a nice added touch to the presentation of the game. however, i'm taken out of it due to two glaring issues that brought it down.

the collision box for the player is, i believe, the area directly above the player's sprite, and nowhere else. while this is accurate to concept (the presents are falling out of the sky after all) i think having it extend to the sprite itself, as well as a little to the sides of it, would ultimately relinquish this issue to the grave, but as it is, i cannot overlook it. it was legit difficult to manuver and catch presents with such a lofty and unwieldly hitbox to deal with. i also noticed that the collision detection itself was hit-or-miss at certain times, but i do not know if this is the fault of lua or the hitbox.

the thing that really tired me out was the fact that, unless a movement key is pressed, the screen freezes. everything goes still. i honestly don't know if you intended this or not (i'm willing to think of it as a bug), but regardless it hurts perception and believability by a large factor. during my run, this bug was forcing me to keep my fingers glued to the movement keys at all times - not a good reason to have that happen! if it is a bug, it could be tic-80 not having any function that would refresh the screen without moving it? idk, i'm not a lua programmer. (yet)

lastly, the music. it's fine, a solid arcade-y song! like the fittingness of the drone at the end.

overall, i think this is a damn good effort at making a fun christmas arcade game. while i think damifortune executed it better, this just feels truer to the botb ethos: try your worst, or do your best. the worst definitely was on show, but i think you did your damnedest best to make this a good thing and it shows. well done :)

~ post script ~

ik i - among others - have been ribbing you since you got here (at least i hope it comes off as ribbing . w.'), but after seeing this and chatting with you in the botb discord, i think you'll make a good botbr, really. you definitely have the admiration and spirit to be great at music and art - hell, even coding! - and all the while be a memorable part of the site the likes i haven't seen in a while. thanks for joining dunehawk :D/
 
 
164319
Level 31 Chipist
damifortune
 
 
 
post #164319 :: 2022.12.13 2:24pm
  
  big lumby and Snowdune liēkd this
i did find it really bizarre that the game doesn't display, yet seems to process, changes in the presents' location while the player is immobile... but after playing with it for a couple minutes, i got used to it and enjoyed it. i agree with kleeder, there's probably an interesting and thematic way to utilize that in a full game! and i can tell you put a lot of work into this despite not really being into the format - props :D

not sure why my score kept being negative? lol
 
 
164327
Level 13 Chipist
Snowdune
 
 
post #164327 :: 2022.12.13 2:46pm :: edit 2022.12.13 2:49pm
  
  big lumby and damifortune liēkd this
Thanks for the comments!

I've considering doing a sequel/improvent of this game concept since there are few ideas that I couldn't manage in time (falling presents in different speeds, more levels and better music selection), tho it will most likely be on a different engine since tic80 doesn't seem to be very partical for this kinda multi-tasking with various different levels and themes.

Now, to answer some of the issues mentioned here:
1) The collision box of the player is 16x16 (8 with double scale), where the presents have to align right above you in order to be collected between mid-region and bottom-region. Unfortunately, there is still a bug in the final game where you can't collect presents that are off-screen half of the time since auto-wrapping instantly teleports you to the otherside, which might be patched by re-sizing the empty space just enough while giving the warp zone still a use.

2) The player having to move constantly is another short-coming of using a slippery foreground where the player will instantly freeze once stood still (admittedly this could've been handled more subtly and with warning). In order to have an acceptable temperature, you need to move a lot to retain your own energy.

3) Each present comes with it's own advantages and disadvantages, which is why you have to be careful whenever you encounter a masked present of some sort (also mentioned on the description). On average, there is more punishment since you lose more rewards than regain with the same amount of presents, which is where the strategy of opening the right presents at a great pace come in.

4) Due to musical limitations, I couldn't add in a title nor a victory fanfare theme as originally intended, which is why that idea was scrapped from the final game (title theme is still being accessible on the music editor)
 
 
164490
Level 28 Chipist
gotoandplay
 
 
 
post #164490 :: 2022.12.16 11:53am
  
  Snowdune liēkd this
yeah the collection hit box and yeah it's odd that the boxes dont continue to fall when you dont move, and it refreshes with them having already fallen once you move again, but it is in its own way charming, i think the setting, music and botb format icons help with all of this
 
 

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