230204
greetings gamers
its that time of the year again, another smw 4hb is fast approaching, and we (and by we i mean i) need YOUR ideas for bitpacks!
the bitpack is split into two parts, the base rom (check the lyceum for what this means) and the text bitpack with the rules and stuffz. you can suggest as many asm related things for the baserom bitpack as you like, these include:
- patches
- uberasm
- sprites
- custom blocks
but only 1 text bitpack will be chosen! make sure it isnt too limiting, a good example is last year's bitpack.
to find asm resources for the bitpack, a good place to look would be SMWCentral, please note that there are some QoL things that i will already be adding, these are:
- Kevin's uberasm retry
- Arujus' and Vitor Vilela's sa-1 patch
- Kevin's no title, no intro, no problems
- brolencho's no overworld
its that time of the year again, another smw 4hb is fast approaching, and we (and by we i mean i) need YOUR ideas for bitpacks!
the bitpack is split into two parts, the base rom (check the lyceum for what this means) and the text bitpack with the rules and stuffz. you can suggest as many asm related things for the baserom bitpack as you like, these include:
- patches
- uberasm
- sprites
- custom blocks
but only 1 text bitpack will be chosen! make sure it isnt too limiting, a good example is last year's bitpack.
to find asm resources for the bitpack, a good place to look would be SMWCentral, please note that there are some QoL things that i will already be adding, these are:
- Kevin's uberasm retry
- Arujus' and Vitor Vilela's sa-1 patch
- Kevin's no title, no intro, no problems
- brolencho's no overworld

