BotB Advent Calendar 2025 Day 45 - Bitpack Suggestions Period
BotB Academy Bulletins
 
 
230204
Level 19 Chipist
SweatyNoodle
 
 
 
post #230204 :: 2026.01.05 6:51pm
  
  SRB2er, mirageofher and blockblockblock liēkd this
greetings gamers

its that time of the year again, another smw 4hb is fast approaching, and we (and by we i mean i) need YOUR ideas for bitpacks!

the bitpack is split into two parts, the base rom (check the lyceum for what this means) and the text bitpack with the rules and stuffz. you can suggest as many asm related things for the baserom bitpack as you like, these include:

- patches
- uberasm
- sprites
- custom blocks

but only 1 text bitpack will be chosen! make sure it isnt too limiting, a good example is last year's bitpack.

to find asm resources for the bitpack, a good place to look would be SMWCentral
, please note that there are some QoL things that i will already be adding, these are:

- Kevin's uberasm retry
- Arujus' and Vitor Vilela's sa-1 patch
- Kevin's no title, no intro, no problems
- brolencho's no overworld
 
 
230250
Level 22 Chipist
blockblockblock
 
 
 
post #230250 :: 2026.01.06 4:28pm :: edit 2026.01.06 4:28pm
  
  damifortune liēkd this
somewhat generic -

1 - vertical-scrolling tower

2 - ghosthouse maze

3 - blarg / platform-on-rails horizontal scrolling level

more interesting -

4 - try to recreate your favorite classic SMW level from memory

5 - how hard is it to tweak a powerup, idk, but - tweak a powerup to make a new version, and make a tutorial level to introduce it to players

6 - put as much effort as possible into making the 'smallest' level possible, whatever that means to you - the least objects, the least space taken up, etc.

7 - somewhat inspired by bebn leg & agargara's entries last year - imposing an extreme palette might be fun, you have to make a level that is INCREDIBLY RED, BLUE, or YELLOW - you could provide bitpack materials for each starting point, for noobs to start from
 
 

LOGIN or REGISTER to add your own comments!