Heck yea, I'm glad I managed to hit each format!
For fun, here's a quick retrospective of my experience in each format, from worst to best:
20. lgpt - Looks somewhat promising in terms of features but felt hard to learn with its LSDJ-esque controls across multiple screens, sample setup, etc.
19. sapx2 - POKEY is a weird, quirky chip to work with, and RMT interface being clunky didn't help :/
18. ted - The TED chip is also weird but at least has less to deal with, and so is easier in that sense. Like sapx2, the tool (Knackaetracker or whatever it's called) being clunky did not help here.
17. bytebeat1k - Despite mostly understanding bytebeat/signal it's still tough to debug with, have to resort to trial and error basically. Writing for sizecoding especially doesn't help.
16. ahx - I like what the format offers in terms of its mix of features and restrictions, but HivelyTracker is still rough to use even with some of my modifications.
15. pd - This one looked the most foreign but was surprisingly kind of fun to work in once I started figuring things out.
14. bespoke - Also foreign looking tool but not as hard to grok, although some of the module interactions are confusing (like something about mono/stereo?).
13. moai - Meme tool, but surprisingly kinda fun to "do it wrong" with it2moai and microtones. The OpenMPT edit -> it2moai -> load in browser workflow is not the greatest, and the it2moai process isn't 100% accurate, but eh
12. baby-k - My main gripe is that speed control is global, which lends itself to writing at 1/2 speed to have finer control of each channel, but it makes sense given its no-expansion constraints. Still, a nifty tool for the ol' VIC20.
11. pdf - I mean writing LaTeX again was somehow as painful as I remember it being while being not quite as bad as I thought it would
10. svg - I like doing vector art, but I chalk this format being lower to not having that much time to work on my entry and still figuring out the ropes on Inkscape (vs. GIMP). Actually, rushing vector art sounds like a recipe for disaster (unless doing conversions). Also thought about using Squarish but figured it be better to make use of full fledged vector tooling than use tiles.
9. teletext - Was neat figuring this one out and trying to design around its constraints, and the tools are decent if not maybe a little confusing at first.
8. tic80 - Good feature set for tiny little computer, just didn't like coding in the internal editor (mainly miss vim-like editing). I know there's a way to import/export code but you don't get as close edit-refresh cycles that way.
7. ntrq - Actually Not That Bad for a NES native tracker, and despite also having LSDJ-like controls it's easier navigating around since everything is on one screen. It also helped that I made a simpler entry execution-wise.
6. html5 - Luckily I can kind of get away with doing most of the coding in JS land. Although I was working on a different page idea that would've been more interactive, but that would've involved playing around with the different Web APIs though which I did not have time for :(
5. snibbetracker - Fun set of features, but interface is slightly clunky and 6 channels feels quite a bit limiting. Also some of the features feel weird to use, like having FM but no instrument envelopes for it or having bitcrush be global rather than per channel. Was happier with how my entry for this one turned out than what I expected.
4. klystrack - Really cool set of features, marred by also slightly clunky interface and some stability issues.
3. smw - Hey, I really like making maps/levels. Getting to play around in Lunar Magic again (and general ROM hacking stuff) ended up actually being a big timesink for me hehe. Had very ambitious goals for my entry on this one, happy I managed to hit 95% of the scope here.
2. boom - Boom really scratches the map making itch for me. A lot of the Boom features are neat but also sometimes a head scratcher. This goes above smw since "3D"/FPS mapping I think is a bit more in my wheelhouse than 2D platforming. Also had some very ambitious ideas here and not enough time for the entire scope of work to implement everything, especially with learning some of the fancy Boom features, but still glad to have a mostly complete and fairly intricate Boom map. (Maybe I will finish up the map and do a full release someday...)
1. vgm - Plenty of easy to use tools for this format and lots of chip flexibility earns this format the top spot. It's no surprise this format got 22 entries while most other formats didn't even break double digits.